The “Dead Internet” Theory
The basic concept of the dead internet theory is that a vast majority of the engagement online is artificial. And/or that every single human being on the Internet isn’t actually connected to everyone else, but merely a chosen subset of people. One of the reasons this idea has gotten so much traction is that it eerily explains much of people’s online experience. While it’s possible that the feeling is just a figment of people’s nostalgia for exploring the web for the first time, there are actual trends and circumstances that support the idea.
The following is a couple of signs that definitely point to the idea that the Dead Internet Theory is likely, and/or at least possible. Afterwards, I’ll outline why this trend should be reversed, and how you can help.
Immense Bot Traffic
An individual has to make the decision to choose to engage, bots are just full auto. As long as there’s currency, influence, or power to be gained from online participation, we can naturally assume the amount of bots online will steadily increase left unchecked. It’s worth noting that not all bot traffic is inherently malicious. Timely notifications, alerts and announcements are all things people may want to be provided automatically.
Examples:
- Statista Estimates that merely 25% of web traffic is actually human
- Mr Musk has long said that his solution for getting rid of bots and fake accounts on the social media platform is charging for verification.
Content Generation Tools:
By lowering the barrier to human-like participation, bots can get more human reactions, making them much more effective. Being able to put together sentences, or speak with a voice can drastically change the game for even other bots. In this competitive arms race, new tools have a profound impact for both people and bots alike.
Examples:
- ChatGPT
- Midjourney
- Voice Cloning
Big Tech Consolidation
It’s a lot easier to manipulate people on a small set of online services, than over a wide ecosystem of independent online sites and communities. By herding the public onto only a few services, coordination also becomes much easier.
Examples
- People only use a small set of apps
- People can’t name more than 10 websites
- People use search engines as a substitute for bookmarks or the address bar.
- Search sucks now
Reach Control
With control over major platforms, it’s possible to counter breakthrough narratives before they gain momentum. Not only is this capability a highly profitable commodity, it’s also a highly effective mass mind control weapon. Screens are always going to be finite, and so are people’s attention and lifespan. There will always be power in having direct control over prioritizing what others can see, even when you’re not outright gate-keeping information.
Examples:
- Non-chronological “home” and “explore” feeds
- Curated Trending
- Facebook’s virality circuit breaker
- Freedom of speech, not reach
Virtualized Segregation
One of the spookier claims associated with the Dead Internet Theory is that people are effectively segregated from other human beings and relegated to an algorithm ghetto. At first glance this seems like something that would be impossible to test for. It would be safe to assume that the state-of-the art surveillance and identification tools would be used to filter users. In addition to this, platforms could (directly or indirecly) share information with each other to coordinate the isolation beyond a single platform or medium.
How it works in practice: World of Warcraft sharding
When too many players are in an area, the game automatically creates a new “shard,” a copy of that area. Players entering the area will be placed on the new shard. The world appears identical from the player’s perspective, with minor differences:
- Players can only see other players on the same shard.
- Each shard has its own set of NPCs. As such, rare NPCs may respawn at different times on different shards.
- Each shard has its own set of objects such as herbs and mining nodes.
- Shards can be any geographic size but are usually limited to zones or smaller areas. The borders of a sharded area are invisible to players.
By design, players usually do not notice when the game moves them between shards, but players may notice NPCs momentarily disappear.
The simplest way to understand sharding is to think of it as people being split into multiple parallel dimensions. There are performance reasons to do this, but there are also other advantages to be gained from keeping people unable to coordinate. For systems simpler than online games (like social media) sharding doesn’t have to be absolute. Potentially, a system that does segregate people by default, could still make it possible to occasionally interact outside the bubbles to maintain the illusion of an open platform.
Other Examples
- Facebook’s mood manipulation experiment
- Personalized curation for geographical or political circumstances
- Delaying feed updates or excessively rate-limiting access. (Sharding by time, rather than groups)
Internet Censorship & Shutdowns
The internet even in it’s current form can’t survive the current trend of escalating censorship and demands for top-down control. Left unabated, these forces will continue to transform the web into merely another highly advanced propaganda machine.
Human Disengagement
Ironically, as the digital world has encroached more and more into peoples lives, actual participation hasn’t kept pace. Commerce has greatly expanded online at the cost of centralizing control into a small set of payment providers. As the perceived value of engaging online drops, the easier it becomes for manipulators to take complete control.
Potential Examples:
- None of your contacts participate online regularly
- Being inundated with low-effort comments
- Getting to know people online feels impossible
- Content and seems entirely disconnected from real-life events
- The tone of online spaces is vastly different
- A complete lack of humor
So is the Dead Internet Theory actually true?
It’s not dead, but it’s dying.
The internet is less of a single body and more of an ecosystem. There has undeniably been immense disruption, habitat loss, and disasters. That isn’t to say that things can’t improve.
What you can do:
Are you ready to reclaim cyberspace? It’s a massive undertaking but many hands make light work. By taking control of your online presence, content, and attention you are already making a massive impact on how the future of the web. Instead of providing unpaid labor for top-down information management systems, you can genuinely contribute to a global and public information superhighway.
Maintain a non-commercial web space
I don’t believe it would take very many people at all taking an active interest in maintaining truly independent and personal (or anonymous) spaces online to have a massive impact on censorship resistance and meaningful interactions online.
Use open protocols, instead of corporate platforms
Your own web space is just the beginning. There’s a world of opportunity to explore open protocols & systems for chat, audio/video calls, social media, collaboration, and many other things you can imagine.